Races
POSTED ON: Tuesday, 13 December 2011 @ 23:13 | 0 comments
Today I bring you a post about the various races you can choose from in Skyrim and what advantages they have which will help you in creating your character.
Altmer: +50 magicka, Power: Highborn, Spell: Fury, +10 Illusion, +5 Alteration, Conjuration, Destruction, Enchanting, Restoration.
Argonian: Resist Disease 50%, Water breathing, Power: Histskin, +10 Lockpicking, +5 Alteration, Light armor, Pickpocket, Restoration, Sneak.
Bosmer: Resist poison and disease 50%, Command animal power, +10 Archery, +5 Alchemy, Light armor, Lockpicking, Pickpocket, Sneak.
Breton: 25% Magic resist, Dragon skin power, Conjure familiar spell, +10 Conjuration, +5 Alchemy, Alteration, Illusion, Restoration, Speech.
Dunmer: 50% Resist fire, Ancestor's Wrath power, Sparks spell, +10 Destruction, +5 Alchemy, Alteration, Illusion, Light armor, Sneak.
Imperial: Imperial Luck passive, Voice of the Emporer power, +10 Restoration, +5 Block, Destruction, Enchanting, Heavy Armor, One-handed.
Khajiit: Claw Attacks, Night eye power, +10 Sneak, +5 Alchemy, Archery, Lockpicking, Pickpocket, One-handed.
Nord: 50% Frost Resist, Battlecry power, +10 Two-handed, +5 Block, Light Armor, One-handed, Smithing, Speech.
Orc: Berserker Rage power, +10 Heavy Armor, +5 Block, Enchanting, One-handed, Smithing, Two-handed.
Redguard: Poison resist 50%, Adrenaline Rush power, +10 One-handed, +5 Alteration, Archery, Block, Destruction, Smithing.
-Simon
← Older / Scroll Back Up / Newer →
Races
POSTED ON: Tuesday, 13 December 2011 @ 23:13 | 0 comments
Today I bring you a post about the various races you can choose from in Skyrim and what advantages they have which will help you in creating your character.
Altmer: +50 magicka, Power: Highborn, Spell: Fury, +10 Illusion, +5 Alteration, Conjuration, Destruction, Enchanting, Restoration.
Argonian: Resist Disease 50%, Water breathing, Power: Histskin, +10 Lockpicking, +5 Alteration, Light armor, Pickpocket, Restoration, Sneak.
Bosmer: Resist poison and disease 50%, Command animal power, +10 Archery, +5 Alchemy, Light armor, Lockpicking, Pickpocket, Sneak.
Breton: 25% Magic resist, Dragon skin power, Conjure familiar spell, +10 Conjuration, +5 Alchemy, Alteration, Illusion, Restoration, Speech.
Dunmer: 50% Resist fire, Ancestor's Wrath power, Sparks spell, +10 Destruction, +5 Alchemy, Alteration, Illusion, Light armor, Sneak.
Imperial: Imperial Luck passive, Voice of the Emporer power, +10 Restoration, +5 Block, Destruction, Enchanting, Heavy Armor, One-handed.
Khajiit: Claw Attacks, Night eye power, +10 Sneak, +5 Alchemy, Archery, Lockpicking, Pickpocket, One-handed.
Nord: 50% Frost Resist, Battlecry power, +10 Two-handed, +5 Block, Light Armor, One-handed, Smithing, Speech.
Orc: Berserker Rage power, +10 Heavy Armor, +5 Block, Enchanting, One-handed, Smithing, Two-handed.
Redguard: Poison resist 50%, Adrenaline Rush power, +10 One-handed, +5 Alteration, Archery, Block, Destruction, Smithing.
-Simon
← Older / Scroll Back Up / Newer →